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2017 03 9th Top Global Mobile Publisher (App Store & Google Play, January to December of 2016)
02 Acquisition of Kabam's Vancouver Studio
4th Top Global Mobile Publisher (App Store & Google Play, January), "Lineage 2: Revolution" reaches Global Top Grossing #2
2016 12 First Gaming Company Blog to Exceed 20 Million Visitors
Awarded the Prime Minister's Commendation for the Category of "Overseas (Export) Contribution" of the "Korean Content Awards"
Netmarble Indonesia ("Seven Knights") Awarded the "Game of the Year - Best Use of Facebook Live"
"Seven Knights" Awarded the "Best Trending Game of 2016" by Google Play (Japan)
Awarded the "Mobile Game of the Year" by Thailand's Game Show "TGS & Big Festival 2016"
"Lineage 2: Revolution" Reaches Top Grossing #1 for the App Store and Google Play
Selected as one of the "100 Brands of Korea in 2016" for the 4th Year in a Row (BSTI)
"KON" Awarded the "Most Beautiful Game" by Google Play
"Stone Age" Awarded "Most Competitive Game" by Google Play
"Stone Age" Awarded "2016 G-Rank" in the Category of Mobile Creativity
11 Granted 2 Awards at the 2016 Korean Game Awards (2nd Place to "Stone Age", Excellence Award for Contribution to Society)
Sponsored the 2016 G-STAR and Attended B2C ("Lineage 2: Revolution," "Star Wars: Force Arena," "Penta Storm")
10 "Stone Age" Reaches Top Grossing #1 for the App Store and Google Play in Hong Kong and Taiwan
07 StoneAge Begins becomes No. 1 grossing game in the Korean App Store and Google Play
06 Netmarble signs MOU with Korea Industrial Complex Corp. for the establishment of G-Valley G-Square
Seven Knights ranked as the Top 3 grossing game in the Japanese App Store, for the first time in Korean game history
01 Seven Knights named the ‘Game of the Month’ at the G-Rank Awards
2015 12 Ranked 8th in global mobile game revenue for 2015 (Google Play and Apple App Store combined)
RAVEN(EvilBane), Idea and MARVEL Future Fight named as Best Games of 2015 by Google Play
Chairman Jun-hyuk Bang awarded ‘Bronze Medal of Industrial Effort’ in recognition of Netmarble’s contribution to job creation
11 RAVEN(EvilBane) won six awards at the Korean Gaming Award 2015, including 1st place, known as the Presidential Award
Was the highest grossing mobile game company in global revenue (Google Play)
10 Everybody’s Marble was named Best Mobile Game at Thailand Game Show & Big Festival in two consecutive years
07 Acquired SGN, a mobile game developer based in the U.S., for USD 130 million
03 RAVEN(EvilBane) became the highest grossing game in Korea (both Google Play and App Store)
02 Netmarble entered into strategic partnership with NCsoft
2014 10 Established Netmarble Games Corp.
(Merger of CJ Netmarble Corp. and CJ Games Corp.)
09 Seven Knight ranked #1 in Top Grossing
08 Everybody Marble ranked #1 in Thailand
Separated from CJ Group
06 Netmarble Mobile Games reached one hundred million downloads
03 Secured biggest source of investment in IT industry(533 million USD from Tencent)
02 Netmarble ranked #1 in Brand Stock Top Index (BSTI)
2013 11 Won 2 Republic of Korea Game Awards
(Grand Prize: Taming Monster, Popularity Award: Everybody Marble)
09 Taming Monster ranked #1 in Top Grossing
07 Everybody Marble ranked #1 Top Grossing, became as fastest game to reach 10 million downloads.
05 Magu Magu 2013 ranked #1 Top Grossing
04 Acquired #1 Turkish company JOYGAME
01 Established Netmarble Branch in China
Everybody ChaChaCha ranked #1 in Top Grossing
2012 07 Established Netmarble Branch in Taiwan (Joybomb)
06 Turn On Games established
Established Netmarble US (enter US market)
04 Established Netmarble Branch in Thailand (Stand Best Tech)
Established Netmarble Branch in Indonesia
03 Established Mobile Business Department, Official launch of mobile device business
2011 11 Acquired Nuriensoft, transferred to subsidiary company
Established Netmarble N2 (formerly N2 play)
Established development holding company, CJ Games
03 Merged into CJ E&M Corporation
(Merged with On Media, CJ Internet, Mnet Media, CJ Media, and CJ Entertainment)
01 Invested in Blue Pepper, a mobile specialist development studio
2010 05 30 million Netmarble users reached
03 Acquired Media Web, transferred to a subsidiary company
02 Netmarble Monster (formerly Seed9 Games) and ReBORN Games (formerly CJ Game Lab) acquired, transferred to subsidiary company
2009 03 Official Sponsor for Korean Pro Baseball League ('09 - '10 CJ Magu Magu Professional Baseball)
2008 11 Sudden Attack domestically ranked as #1 for PC Online Game for the longest period
(#1 for 106 Weeks in a row, GameTrix)
03 Awarded #1 Title for "National Web Board Game with highest satisfaction" for 2 years in a row.
2007 11 Koong-Ya Adventure won 3 awards from Korean Gaming Award in 3 categories
(Excellence Award in Online Game, Etc.)
2006 01 Reached 250 thousand CCU (Con-Current Users) on Sudden Attack & 430 thousand CCU on Netmarble.
2005 12 Awarded as The Best Internet Corporation of the Year
(Awarded Minister Prize from Korean Ministry of Information and Communication) (Korean Internet Corporate Association)
09 Netmarble N Park (formerly Ani-park) transferred to subsidiary
04 Released the first 3D Mobile Game Service, KTF GPANG
Entered Mobile Game Publishing Business
2004 12 "Mobile Dae-Bak Mat-Go" released as unified wired and wireless network.
09 Joint establishment with Soft Bank Group, Established CJ Internet Japan Inc.
Netmarble enters mobile market with KTF partnership
06 CJ Group transferred, change name of firm to CJ Internet Corp.
2003 12 "Ya-Chae Boo-Rak-Ri" wins Korean Game Awards in 2 categories
(Educational Game category)
Won the Award for Golden Brand Ethics Management Award
11 20 million Netmarble users reached
09 Acquired Plenus Investment Corporate and then change name of firm (First RTO (Reverse Takeover)
2002 04 Official Commercial release of Catch Mind - First Game with in-app purchases model
01 10 million Netmarble users reached
2001 05 Hosted first School Competition in Gaming Industry
01 Launched the first online game publishing business in gaming industry (Lagheim)
2000 11 Launched the first game portal service "Netmarble"
03 Established Netmarble